No Man’s Sky Beyond brought Cooking as part
of the update, the food you craft in a Nutrient Processor can be used to gain various rewards
as well as tame wild creatures. In this video we’ll go through everything
cooking, from how to get setup to all 572 recipes and their uses.Getting set up for cooking is fairly simple. The only device you’ll ever need is the Nutrient
Processor, you can obtain the blueprint to build it from the Research Room in the upper
back of the Nexus on the unmanned terminal between the Starship and Exosuit researchers. The Blueprint will cost you 10 Salvaged Technology,
which you can find buried on planets by searching with your Analysis Visor for this symbol and
heading over to it to unearth with your Terrain Manipulator, they drop at a rate of 2-4 per
time, so it won’t take long to get the 10. The Nutrient Processor is pretty cheap to
craft at 2 Metal Plating (which is 100 Ferrite Dust), 1 Hermetic Seal (Which if I remember
correctly is about 30 Condensed Carbon) and 25 Sodium. The Nutrient Processor is also Portable and
so doesn’t require Powering, which is fantastic, as you will likely want to build a fair few
of these when making batches of certain foods or baits due to multiple levels of refining
the ingredients. Base Ingredients When it comes to Ingredients, there are 48
base ingredients that can be used in cooking, these are all ingredients that aren’t made
via the process so will require obtaining elsewhere, so if you fancy yourself as a bit
of a Heston Blumenthal and want to work on your Molecular Gastronomical Dreams, you’ll
want to stock up on these. To keep things nice and simple, I have sorted
these base ingredients into 6 types. These are Wild Harvested Flora, Farmable Flora,
Resources, Monstrous Products, Meat Products and Animal By-Products. The Wild Harvested Flora are all plants that
cannot be farmed but are found in the wild, these include the 10 new harvestable plants
added, which are on screen now, I haven’t yet found a planet with more than 3 of the
plants on it, Heptaloid Wheat appears to be on almost every planet. I’ve found Impulse Beans only on lush so far,
though my data is too small and skewed to be remotely confirmation. Pulpy Roots i’ve found on Lush and Fungal,
Grahberry on Radioactive and so on. The other 2 in this section are Marrow Bulb
and Kelp Sac, which can be found in Caves and Oceans respectively. The Next Section farmable plants includes
every farmable plant other than NipNip, Albumen Pearls, Gravitino Balls and Sac Venom. The Resources section is just a few with Carbon,
Condensed Carbon, Chromatic Metal, Salt & Carbon Nanotubes, now granted, the Nanotubes aren’t
a base ingredient, you craft them from Carbon, but you don’t craft them in a Nutrient Processor. Then the Monstrous Products, which are just
Hypnotic Eye gathered from Abyssal Horrors, the specific Abyssal Horrors being the ones
found only underwater and usually at underwater buildings, it’s like a -well, we won’t go
into what it looks like, they disgusting, have a huge eye which emits a tractor beam. And Larval Cores which can be gathered by
destroying the eggs found outside of Abandoned Buildings, these eggs when destroyed will
drop Larval Cores, though pick it up quickly as they despawn in a few seconds, also be
sure to look out for the Xenomorph type creatures that spawn in waves upon destruction of their
precious eggs. Then Meat Products, these are all items gained
via disposing of planetary fauna, the common ones are things like Scaly Meat which drop
from Reptile types, Meaty Chunks that drop from large often docile creatures, Feline
Liver that drop from cat like creatures and so on. The Weird ones in this list are things like
Fiendish Roe and Salty Fingers. Lastly, there are the Farmable Animal By-Products,
you can either gather these in the wild from the creatures using bait, or use that bait
to bring them back to your factory base and set up an automated farming system that feeds
them while also collecting their bounty. These include such things as Eggs, Milk and
an assortment of odd things, like Leopard-Fruit, nope, it’s not a fruit, Crab ‘Apple’, Regis
Grease and Sticky ‘Honey’, Sticky @honey’ would be fine if it was for the quotations
around the word Honey. The Recipes As I said before there are 572 recipes. All of these recipes were compiled from the
game files by yours truly over the course of about 12 hours last night and is a complete
list. I have split them up in various ways, though
I think it will be most helpful when I’ve had chance to do a bit of coding, but for
the moment, there are 5 tiers of recipes. I define a tier in Cooking the same as I do
in crafting, a Tier 1 recipe requires only base resources and products to create, a Tier
2 recipe requires at least 1 tier 1 item to create and say a tier 5 requires at least
1 tier 4. The way that the recipes are quite different
to standard crafting is that there are many ways to cook the same thing, so while there
are indeed 572 total recipes, there are only 220 unique items created by cooking, which
is still a huge amount. As always a huge list of all recipes can be
found on my website for easy referencing and such, but the real deal will come later. Using the early on recipes you can increase
your production efficiency by quite a bit by using farmable items, this is where the
multiple recipes for the same product comes in useful, for both Food and Baits. For example, Refined Flour can be made in
3 different ways and is used in a huge amount of recipes. You could gather Heptaploid Wheat in the wild
and process that, or you could Process Kelp Sac into Kelp Rice, and then Kelp Rice into
Refined Flour, or you could do the most efficient way which is to process Frost Crystal in to
Glass Grains, which then processes into Refined Flour, giving you an unlimited supply without
leaving your base. Processed Sugar is another one, Grahberry
and Sweetroot both Process into Processed Sugar, but so does Cactus Necter, which is
made from Cactus Flesh, another you can farm in your base. Anything involving meat must of course be
gathered in the wild, though Animal By-Products like eggs, milk and such can be farmed industrially
and automatically with the new buildable items and eggs and dairy are used in huge amounts
within the recipes, for butter, icecream, cakes, cheese and more. Before we move on to the next section, here
is a tier 5 recipe you can make without leaving your base provided you have the right setup. Jam Doughnut, yes, a Jam Doughnut is a top
tier delicacy people. Firstly, you are going to need Faecium and
some Frost Crystal, so get those from your farm, process the Faecium into Wild Yeast
and the Frost Crystal into Glass Grains and then again into Refined Flour. Mix those to together to form Dough. Next get some Fresh Milk from your farm and
process into cream, then the cream into Churned Butter, then 2 Churned Butter into Clarified
Oil. Next harvest your echinocactus in your farm
to get it’s Cactus Flesh and process it into Cactus necter, and then again into Processed
Sugar. Mix the Processed Sugar, Dough and Clarified
Oil into Lumpen Doughnut. Now we’re going to make Cactus Jelly. To do this, you need a bit more Cactus Flesh,
process 2 into Cactus Necter and then just 1 of those 2 into Processed Sugar, Combine
the Cactus Necter and Processed Sugar to make Cactus Jelly. The last step in this recipe of the ages is
to combine the Cactus Jelly and the Lumpen Doughnut to make a Jam Doughnut. There are many many more in that list, be
creative with it and check it out, there’s a whole lot of epic and unique sounding tier
5 recipes. Baits Now for the baits there are a total of 38
different Bait recipes. In order to make all but one of them, you
will need a Nutrient Processor, The one recipe that doesn’t require it is
the Creature Pellets, as these can be crafted in your inventory, but it is far cheaper to
refine it in the Nutrient Processor. Also, the Pellets are only good for getting
them to go dukey. While there are 38 recipes, there aren’t all
that many Baits as they can be made with multiple different ingredients. Bloody Organ, used to attract predators can
be made by cooking Offal Sac and Mordite, or Feline Liver and Mordite. Here is a table of the 7 different ways to
make Enzyme Fluid. And now a table with the 8 different ways
to make Fermented Fruit. Here’s 5 for Ground Meat. 2 for Pheromone Sac 8 for Scented Herbs 3 for Sweetened Compost and 2 for Synthetic
Worms All of the Herbivore Baits can be made in
one way or another using Farmable plants, which is rather handy for the longterm. For Enzyme Fluid, you can mix either Fungal
Mould, Non-Toxic Mushroom, which is actually just refined Fungal Mould, Solartillo which
is refined Solarvine or Cactus Nector which is refined Cactus Flesh with Faecium, Faecium
is the new name for Coprite, and it comes from the same places, either the Farmable
plant, or from dung left by fauna, you can use the cheap pellets to gain copious amount
of the dung from herds of creatures. For Fermented Fruit, mix Faecium with either
Star Bulb or Cactus Flesh. For Scented Herbs mix Faecium with any of
Gamma Root, Solanium, Frost Crystal, Glass Grains which is refined Frost Crystal or Siervert
Beans, which is refined Gamma Root. And lastly, for the big Herbivore bait Sweetened
Compost which works a real treat, mix Faecium with either of the 3 ones we just went over,
Enzyme Fluid, Fermented Fruit or Scented Herbs. The Uses of Food The actual use of the food is a tricky one. You would expect it is to get some cool buffs
when you are out exploring, but the game files for every food item simply says that it gives
some Energy, my in game testing has shown this is just a bit of a refill of your life
support. While that makes sense, it is rather boring,
so I’m hoping that will be expanded on at a later date. Monetary gain is also not something you would
do the cooking for, the highest value of any recipe even tier 5s is like 800 units, it’s
fairly terrible and often worth less than the ingredients you use to make it. The big thing here is with the master chef
and taster extraordinaire, Iteration: Chronos. He is an evil fellow who is made up of 2 parts
pesky, a dash of passive agression, and a sprinkle of class. If you bring him any kind of ingredient or
processed food item, you can give it to him to taste and he will unearth his often harsh
verdict upon you, but he’ll also give you Nanites, which is pretty cool. There are 5 different amounts of Nanites he
will give, 0, 5, 10, 20 and 40 upon tasting a dish. The Jam Doughnut we made earlier, will likely
give you either 20 or 40 Nanites, a base ingredient that has undergone no processing will more
often than not give you 0 nanites, but sometimes 5, a part processed food item like Solartillo,
which is Solanium processed once will often give you 5 or 10. So when it comes to this, my mind instantly
goes to finding the one recipe to rule them all, a recipe with the highest chance you
can get at 40 nanites that takes the least amount of time and effort to make which can
be consistently produced in bulk. This kind of takes Tier 5 out of the question
as I’m certain there are tier 4 recipes maybe even tier 3 with a high quality rating, so
let’s jump into the files again. After looking more closely at the product
values in the files I found one called Cooking Value. After adding this to my sheets, it’s easy
to see how this works, it is a modifer of 0 to 1 via a decimal place, so essentially
like a percentage. Most base ingredients have a cooking value
of 0, and interestingly there are a lot of tier 1 with the max value, except, they all
require Hypnotic Eye as it’s the Abyssal Stew, largely, which puts that out of the quest,
there are a whole lot of 5’s, and bunch of 4’s, some 3’s and 2 tier 2 recipes. Both of these tier 2 recipes can be fully
completed at your base with the right setup, so let’s see which is better. These 2 recipes are Stellar Custard and Salty
Custard. The issue here is that, while it is tier 2,
which means it can be made in 2 sets of processing, in order to make it at your base alone, may
require more than when using wild ingredients, so we need to judge them by the amount of
total processing. Stellar Custard is made with Silicon Egg,
Cream and Processed Sugar. Silicon Egg is made with Chromatic Metal,
Cream is made with Fresh Milk but processed Sugar requires an extra step via Cactus Flesh
to Cactus Necter then the necter to the Sugar, making this a tier 3 recipe if doing purely
in a base. If you are wondering where I’m getting unlimited
Chromatic Metal at my base, you can refine it using Indium and Chromatic metal to make
4 Indium, which itself refines to Chromatic Metal, but that also adds more steps, so Stellar
Custard isn’t looking great. Then there is Salty Custard, made from Salt,
Cream and Processed Sugar, Salt can be mined and is a base ingredient, Cream from the Fresh
Milk and Sugar from Cactus Flesh to Necter to Sugar. Salty Custard is by far the superior, it even
balances out the extra step for the sugar by being a base ingredient. Not bad, but they really should do something
about the effect of you eating them, why doesn’t processed sugar give me a sugar rush to increase
my speed slightly, or hearty fat heavy stews give me cold resistance or high protien food
give me increase melee attack and wonderfully cooked veggies giving me an increase to my
health temporarily. I’m not a game dev, so I have no idea what
this would take to implement, but it would make cooking so, so much better and more rewarding.Thank you for watching folks, more guides
coming daily, this was indeed a rather large one, so if you made it this far and you aren’t
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it’s being found out, that and the Discord link can be found in the pinned comment with
all the recipe information that comes with this video, so give it a bookmark for future
perousal. Thanks for watching folks and have an awesome
day!